Current News

Fantasia Universe


As most of you will know, we are currently extremely busy refreshing your Fantasia Universe experience. The biggest thing at this moment will be the release of a brand-new Fantasia world! Now, before we start with all the new things you can expect: the old Fantasia world will stay online for 6 months after the new Fantasia is released. This gives you guys the chance to move over your stuff. You can even ask Staff to help you move over your house, though Staff decides on what gets moved over and what doesn’t.

Okay, as for the new features, there are quite a lot of things in store for you. First of all, this is a fresh world, with a fresh Nether, even! We want everything to be fresh so we have decided to reset some stuff. Apart from the fresh world, the economy is to be reset and so is McMMO. Let’s be clear here, Fantasia barely ever does resets. We haven’t done economy resets in years and McMMO has never been reset before. Besides, you always get the chance to move over your stuff to a new world, so no issues there either. However, we do want to see you guys actually play the game. Currently it’s a little easy to just do close to nothing and be rich. However, and this needs to be stressed: we will NOT do resets frequently. Please do feel encouraged to build everything up, because we don’t expect resets for a long, long time. That’s not what Fantasia is about. And if you’ve ever bought a rupee package in the Donation Shop, don’t worry, we’ll give you your rupees after the reset. Just contact an Admin to get that done.

There is some more economy news, by the way. We have decided to remove the bank. Please collect your XP if you wish to keep that, because the plugin will be disabled soon. We might look for a replacement, but for now, the bank’s done. Now for some news that excites us most of all: the shop system will be changed immensely. To make it easier for you guys, NPC shops will be replaced with GUI-based shops! The same will happen with VIP shops! On top of that, Visitor and up will also be getting a varying number of spots on the player shop menu. There will even be some sort of auction-based way of selling things, which has been requested for a long time. However, we’ve made sure there won’t be chat spam by the plugin!

Okay, that’s enough in terms of economy. We’ve got more exciting features on the way. For some small ones, weather has been re-added to the server for one. If you guys don’t like it, we can remove it, otherwise it’ll be kept. Another one is the fact that the horse stables plugin is operational once again, visit for more information. The last small one is about viewing distance. The server’s viewing distance is now 32 chunks. You can set your personal viewing distance to less than that in your video settings. Please do this if the 32 chunks setting makes you lag!

The big ones? Alright then. We’ve got a lot of exciting new mobs ready to challenge you in the new Fantasia world. There will be all kinds of strange (and familiar) mobs waiting for you, some might even be pretty, pretty strong… Especially nighttime will be much more dangerous. Of course, you can always play in peaceful mode and the mobs won’t bother you for one second. Hopefully you’ll enjoy this challenging aspect. And if there’s a really difficult one, gather some friends and defeat that mob together. You might even get some special loot!

Now, we have also got some VIP updates. First of all, the new Fantasia world will allow people with the VIP6 rank to finally use TNT. Now, there will be some rules to this, but it should be great fun! They now also have the ability to save XP using Scavenger, as this has been long-requested! We decided to give /hats to VIP3 and up, by the way. On top of this, we gave VIP3 and up Magic Carpet! Commands for both of these features can be found on the Commands list.

Another thing we’re very excited about is the implementation of achievements. Do you ever feel like you want another thing to work on? A challenge or two? Here’s the solution! With wacky names and cool requirements (And perhaps some rewards? Who knows? Well, we do, of course), this should be a lot of fun!

Apart from everything mentioned before, the Build Staff has been working really hard to provide you with the most amazing structures. The new Fantasia spawn will have interior and the remainder of Hub (no, this isn’t all) is very close to completion.

One final change has to do with ranks. The times to achieve all playtime-based ranks have been shortened by quite a lot. We hope players will feel more stimulated to achieve the next rank! Especially players with the pink ranks will need help of you guys, the more experienced players. We have an amazing team of Mods and SubMods, but players can always use your assistance.

Now, we are working on getting as many players as possible to make Fantasia’s community grow again, this post being proof. We will need your help, though! Please considering donating so we can improve Fantasia and please try to get your friends to join our humble community!

Next, we will be working on other worlds/projects! Be sure to check back occasionally so you don’t miss anything! Hopefully you guys will enjoy all these exciting changes and brand-new features.

All the best and to many more years of Fantasia,
On behalf of the Admin Team,

Posted: July 16, 2016, 6:55 pm



Hey there everyone!

As you may have heard, we’ve been making a few changes to the way redstone works in Pocket / Windows 10 Edition - just part of our ongoing mission to give minecrafters as many cool tools as possible. Most recently, we’ve been trying to simplify the peculiarities of redstone without compromising on the power.

Talking of power, right now a block can:

  • give off power (often referred to as a strong signal or directly powered signal)
  • be powered (often referred to as giving off a weak, or indirectly powered signal)
  • be unpowered

In the image below you can see this in action. The redstone block on the left gives off a strong signal, lighting up the adjacent lamp. But the lamp diagonal to the redstone block and the one next to that remain unpowered. Over on the right, a redstone wire has been placed on the middle lamp, allowing it to carry the strong signal from the redstone block and light the lamp next to it.

Pistons get powered the exact same way!

Of course, Redstone engineers from PC / Mac may note something missing here: something our community calls quasi-connectivity!

What’s quasi-connectivity? In a sense, it’s a bug. But it’s one that’s become so useful to crafters that it’s become a feature! In the PC edition of Minecraft, pistons can receive redstone power from a distance of two blocks when they are placed in a very specific diagonal position, rather than from a block right next to it. But blocks only get updated when something affects adjacent blocks. It means that you can power a piston and then remove the power without the piston detecting it! It puts the piston in this state where it actually needs to be deactivated, but doesn’t know yet. Clever minecrafters exploit that to build elaborate trigger mechanisms known as Block Update Detectors: when something happens to a block next to a piston - like a block being placed or destroyed, gravel falling, fire igniting, rails re-orientating or even cake being eaten - the piston will “wake up”, notice that it isn’t powered any more, retract and trigger something else.

We never really intended this - but the community quickly showed us its potential, using it to build automatic farming contraptions, flying machines and so much more.

When remaking Minecraft for Pocket, we had to rethink how redstone works: we decided it’d make more sense to remove the bug - or, rather, never put it in - but offer an alternative, official way to achieve the same result. And so we’ve introduced the Observer block. It checks for changes in the environment and, if triggered, switches between emitting a strong signal and an unpowered state - but without relying on a bug to do so.

We’ve tested this with lots and lots of different builds, and we can’t wait to see what you lot do with it. We’ve also added some other cool stuff: pistons can now push chests and many other things!

We’re not done yet, either! We’ll continue listening to what you folks have to say and refine redstone accordingly. PC crafters can rest easy, too: we aren’t planning to remove quasi-connectivity from that version. But stay tuned for other exciting developments there, too!


Marsh - @marshdavies

Posted: August 22, 2016, 2:00 pm


Get all the latest online gaming news at! Our news is the best!

Curse Client v5 is being phased out, and all of its functionality is being added to the Curse app. This will occur for WoW mod users in the near future, and for other Curse modding communities later. We’ll have a way for WoW mod users who want to check it out earlier to opt-in and provide feedback before we complete everyone’s migration to the app.
Author: Curse
Posted: August 28, 2016, 3:11 pm

Minecraft on reddit

Minecraft community on reddit. Please read the [rules]( before posting.

Author: /u/maramok
Posted: August 29, 2016, 1:56 am

The BEST Free Minecraft Mods on the net!

The BEST Free Minecraft Mods on the net!

LomLib mod has come to the world of Minecraft as a tiny mod. It has come with Minecraft versions 1.6.4, 1.6.2 and 1.5.2. This mod accumulates some common functions and features that are to be often used in some other mods.

This mod is currently being used to make-

  • MechroMagiks
  • DivingGear
  • Equivalency
  • Craft Cards


Author: admin
Posted: January 1, 1970, 12:00 am

HungryFEED can't get feed. Don't be mad at HungryFEED. SimplePie reported: This XML document is invalid, likely due to invalid characters. XML error: junk after document element at line 2, column 35

The Shaft Podcast

News - Main

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Posted: October 1, 2015, 1:38 pm - Latest entries

The latest entries on the site

Hey there people. We have obviously been heavily inactive. Quiet, but not dead. Just sort of lurking, in the shadows right over there. Hi!

Things have changed in the world of Minecraft. We still enjoy it, but we're shifting focus a little. Not so much changing, as shedding more light and devoting some attention to the things we've been doing all along anyhow. We used to blog focusing on Minecraft on the whole. As of recently, however, we're going to focus on our community. 

We've always had a pretty great group of gamers hanging around, and our core community has kept in contact through our Teamspeak and other social media platforms such as Telegram, and Discord. Some of you have captured some great candid moments while gaming with us and shared them with the group. We want to shift focus to this community interaction.

We plan to continue running a Minecraft server, but we're also going to focus on the games that the community comes together to play, and push the content based around these as well.

We're still going to be community supported, shrinking and growing within the confines of what our player base helps us afford, and we'll get that set up hopefully in the near future. Once that's cemented, we'll lay out what contributing to the community affords and what benefits that might earn. We're still hashing out the details and trying to make it worth it for our users.

We hope you'll stick around through these changes, and we intend to continue providing a decent atmosphere in which to game. Here comes the future, Crafthubians. It looks fun.


Posted: June 23, 2016, 11:30 pm


2016 Minecraftfail