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Fantasia Universe


Here we are again, ready to launch a new game mode with its own world. Callisto.

This project was started at the same time as we were working on VIP7 so it's been a long time coming. But the main question is 'What is Callisto?'

Callisto is as close to vanilla Minecraft as we're gonna get. No peaceful mode, no flight, no warps, no economy, no residence, no pets, no scavenger, no disguises, no cosmetics,  no magic carpet. You get /home and /tpa and /tpahere. 

Sounds familiar? It might. If you've been a part of Fantasia for a couple years you may recall a world called Charon. Charon was a stripped back version of Fantasia, with minimal commands and only survival mode. Death was part of the world and losing items was all but guaranteed.

So why are we bringing back a hardcore world with a new name, minimal commands and why has it taken months to release?

Well we added one little thing to make things slightly more interesting. Some of you may have heard of it. SlimeFun. If you know what that means then you may be excited. If you havent heard about it, rest assured it isn't as slimy as it sounds.

SlimeFun turns a vanilla server into a modded server using vanilla items and blocks to make complex and amazing machines and items.

The best part? There is only 1 simple new command to learn: /guide. You get a book with all the machines and how to make them and what they can create.

To make this world just that little bit harder, we're starting you off with 5 hearts but you can get up to 20 (2 regular health bars).

Also Mob Grinders are NOT allowed for reasons that will become clear to you when you begin playing Callisto. You may use mob spawners but you may not alter them so killing mobs becomes easier.

Should you feel like the modded thing isn't for you, simply put your SlimeFun guide away and you have a wonderful hardcore survival world with infernal mobs and giants to play with. 

Due to not being able to create residences in Callisto and to limit the amount of griefers, we have limited the world to Visitor and up, this rank requirement is in line with what Charon's rank requirements were. Staff members are still able to rollback your grief (non-SlimeFun items/blocks only), should you encounter issues. However we will NOT be refunding your items/XP should you die accidentally or through PvP in Callisto.

The Admin Team would like to thank the entire Staff Team for testing every item in Callisto's SlimeFun and to the Build Team for making a wonderful spawn. They have made this release possible.

Please enjoy the new world,

The Admin Team

C3PO15, Tiger_09 and paulpls

Posted: July 22, 2017, 9:36 pm




This blog is no longer the go-to place for official Minecraft news! From now on we’ll be posting snapshots, updates, and lots, lots more on! Bookmark it! Make it your homepage!

Why have we done this? Learn that and more on!

Note: we’ll still use this blog for any Mojang news that’s not relevant to Minecraft. There’s not a lot of that about right now but thought it was worth mentioning.


Owen - @bopogamel and Marsh - @marshdavies

Posted: December 5, 2016, 11:01 pm


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Soon we will require all remaining Curse Client users to upgrade to the Curse app on launch. If you wait too long the upgrade may interrupt your planned gaming session until the app fully installs. The new Curse app is available for both PC and Mac users, and we’re very excited to offer the full functionality of our mod manager to even more gamers than we could with the Curse Client! You’ll also be able to update all your addons with one click.
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Posted: October 17, 2017, 12:26 am

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Posted: October 18, 2017, 12:28 am

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After about 6 and ½ years of running this blog and community I’d like to officially...
Posted: October 7, 2017, 3:51 am

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Hey there people. We have obviously been heavily inactive. Quiet, but not dead. Just sort of lurking, in the shadows right over there. Hi!

Things have changed in the world of Minecraft. We still enjoy it, but we're shifting focus a little. Not so much changing, as shedding more light and devoting some attention to the things we've been doing all along anyhow. We used to blog focusing on Minecraft on the whole. As of recently, however, we're going to focus on our community. 

We've always had a pretty great group of gamers hanging around, and our core community has kept in contact through our Teamspeak and other social media platforms such as Telegram, and Discord. Some of you have captured some great candid moments while gaming with us and shared them with the group. We want to shift focus to this community interaction.

We plan to continue running a Minecraft server, but we're also going to focus on the games that the community comes together to play, and push the content based around these as well.

We're still going to be community supported, shrinking and growing within the confines of what our player base helps us afford, and we'll get that set up hopefully in the near future. Once that's cemented, we'll lay out what contributing to the community affords and what benefits that might earn. We're still hashing out the details and trying to make it worth it for our users.

We hope you'll stick around through these changes, and we intend to continue providing a decent atmosphere in which to game. Here comes the future, Crafthubians. It looks fun.


Posted: June 23, 2016, 11:30 pm


2016 Minecraftfail